Auto convert your DAW session.
Add unprecendented musical interactivity.
Per instrument, per note. Tempo, scales, chords, rhythms.
Test your interactive music immediately. Super simple game API.
When played back in a game, your music will respond to the player's actions in real-time. Each note in the composition can be controlled individually, allowing for a high level of interactivity, of which you have never experienced before.
Use your favorite DAW, your own VST3's, and export to any game engine and platform.
Control your music on a granular level.
Compose a Stinger or a Leitmotif, once, in a single chord/key.
Reactional will automatically transpose and adapt it to any key or chord progression in your game.
Played back live, the music is completely fluid.
At any point you can even override an instrument playing.
Map it to player actions, and have them actually perform these instruments.
Not only will the music perfectly follow the game action. It will also adjust key and tempo to play along to any recorded music.
All music in the Reactional Music Catalogue has undergone a music analysis. This means your interactive composition will always be in tune and in time with any external track. Browse and combine with millions of tracks, or upload your own.
Go from DAW to game in less time than it takes to make a cup of coffee.
Tutorial: Learn how to compose for Reactional playback.
Tutorial: Learn the basics of Reactional Composer.
Composer is free to use. In order for a game developer to use the interactive theme in their game, they need to purchase a Reactional license.
Yes, but only VST3 plugins are supported. Most plugins work well, but there are so many out there that we can't guarantee compatibility with all of them. Please let us know if you have any issues. When rendering into Composer all audio is packaged into an encrypted monolithic file format, which mean that the sounds used can not be used outside of this specific composition.
Ableton Live & Reaper natively; Cubase 14, Studio One & Bitwig via DAWProject export. We're working on adding more DAWs.
Yes, the system generates callbacks for all events in the interactive theme. These can be used to trigger events in the game engine. Note ons, note offs, chord changes, tempo changes, etc.
By using a music analysis pipeline, all music tracks available for licensing through the Reactional Platform have extensive musical metadata. This metadata is used to allow the interactive theme to adapt to the key and tempo of said music.
Currently we only support MIDI tracks. Technically you can import audio tracks, but the composition would then be locked to the key and tempo of the audio track. You can of course use audio tracks uploaded to the Platform and have the theme play along and adapt to those.
Yes, you will soon be able to sell your interactive themes on the Reactional Platform marketplace. You can also sell your interactive themes on your own website or other platforms.